How it plays
On your turn you run a whole nation: spend your income on new units, move armies, fleets and aircraft into contested territories, and settle each battle with dice. Then you reposition, place what you bought, and collect income for the land you hold. Germany, Japan, the UK, the Soviet Union and the United States each act in turn.
This is an afternoon game, three to four hours for two to five players aged twelve and up. We suggest it for groups who enjoy planning together, arguing over a map, and asking what might have happened if one front had gone differently.