How it plays
Each power takes its turn in sequence: spend income on new units, move fleets and armies, resolve battles with dice, then place reinforcements and collect for the territories you hold. Japan pushes outward while China, the United States, the United Kingdom and ANZAC coordinate to stop it, and every nation brings its own abilities and options.
Set aside a long afternoon — a game runs four to six hours — and invite players who enjoy planning several turns ahead. It stands on its own, and it also links with Axis & Allies 1940 Europe if you want to fight both theaters together.