
Risk 2210 A.D.
4.6 (57)
Risk leaps to the year 2210, where mechs and commanders fight over land, undersea cities and the Moon itself.
- Ages
- 10+
- Players
- 2–5
- Shelf
- Axis & Allies & Grand Strategy
$55.17 $59.99save 8%
Ready, set, play! 312 games on 11 shelves — pick a box, we'll point you to the listing.

4.6 (57)
Risk leaps to the year 2210, where mechs and commanders fight over land, undersea cities and the Moon itself.
$55.17 $59.99save 8%
The heart is still Risk: place troops, attack neighbors with dice, and fortify. Here, though, your army is made of mechs led by five commanders, and each commander opens a deck of command cards you can play for an edge. Territories now include cities under the ocean and settlements on a separate Moon board, so fronts open everywhere.
The rules teach quickly, which makes it a good next step for families aged ten and up who have outgrown the classic map. Two to five can play, and no two games shake out the same way.
Played this game with some friends in the early 2000s and wanted to play with my family. Exactly like I remembered. Moon and ocean territories adds soo much more to the already fun game of RISK. Use masking tape to secure the gameboards to avoid the dreaded earthquake of doom.
I haven't played the game. I just appreciate that the Indigenous Australians got revenge on the British Aussies.

$64.46 $74.99
3.4 (10)

$48.36
4.7 (110)

$24.99
4.9 (7)

$19.99
5.0 (9)