How it plays
The sage Silvana has been seeing visions of spirits gathering around her late apprentice Nelath, and Zargon is behind it. Your party enters the Wyvern Keep and works through the quest book one adventure at a time, facing monsters, traps, treasure, and hidden magic in each. A new bard hero joins the roster, and turquoise spirit figures stand in for the restless dead.
This is an expansion, so you will need the HeroQuest Game System to play it. We suggest it for groups of two to five, aged fourteen and up, who have finished the core quests and want more story — or raw material for quests of their own design.