How it plays
The realm's most powerful wizards have sworn themselves to Zargon, who now hunts the sorcery locked away in the Northern Dread Wastes. Your heroes work through a quest book of ten adventures — five drawn from the 1991 original and five more besides. Along the way, a visit to Hopekin's Rest lets them acquire Boons of Heroism, a skill mechanic that grows characters in new ways.
This pack needs the HeroQuest Game System, sold separately, and also works with HeroQuest First Light. It is for two to five players ages 14 and up who already love the dungeon and want more of it, including room to write quests of their own.