How it plays
Choose one of six Nevermore students, each holding a Personality card with a single-use power that bends the rules in your favor. Roll to move between the academy and nearby locations, then propose a victim, a place and an item. Opponents disprove you card by card until someone pieces together the full answer and makes the winning accusation.
Made for fans of the Netflix series who prefer their mysteries with a dark streak. It welcomes two to six players aged eight and up and takes about sixty minutes, which makes it an easy choice for a moody evening in.