How it plays
Three cards are sealed away at the start: one suspect, one weapon, one room. The rest are dealt out. On your turn you move through the mansion, step into a room, and suggest a combination. Other players must quietly show you a card that disproves it, if they hold one. Cross off what you learn, and when you are certain, make your accusation.
We recommend it for families and friends who enjoy a puzzle with some bluffing mixed in. This edition welcomes Dr. Orchid to the list of suspects, so even veteran detectives have a new face to question. It suits two to six players from about age eight.