How it plays
Roll the die, move your monster around the wheel-shaped board and answer a question in the category you land on. Get it right on a headquarters space and you earn that color's wedge. Collect all six — Magic & Miscellany, History, Monsters, Dungeons & Adventures, Characters and Cosmology — then head to the center for the final question.
This is the edition we'd hand to a gaming group between campaigns. Dungeon Masters, rules lawyers and longtime players will all find questions that stump them, and with an hour or more of play it fills an evening when the party can't agree on a quest.