How it plays
Choose a House Crest mover — Gryffindor, Hufflepuff, Ravenclaw, or Slytherin — and travel the castle stopping at classes. Pass Charms, Herbology, Potions, Transfiguration, or Defense Against the Dark Arts and a matching sculpted peg slots into your crest, along with House Points. Action, Item, Friend, and Danger cards swing your luck, and the secret passages on the board can be moved.
Reach for it when the whole table knows the wizarding world by heart, or when someone is discovering it for the first time. It seats two to four players ages 8 and up, and the race for the most House Points keeps kids, teens, and adults equally invested.