How it plays
Choose one of six golden tokens — Illyrian Wings, Paint Palette, Feyre's Bow, The Cauldron, Truth-Teller Knife, or Night Court Mountains — and travel the board claiming locations, transports, and powers. Marks are the currency here, Manors and Palaces rise where houses and hotels normally would, and guidance from the Suriel's Truths and the Book of Breathings can tip your fortunes either way.
It is our pick for book clubs and themed evenings among readers 17 and up. The content draws on the first three novels, Sarah J. Maas wrote the foreword, and the rules follow classic Monopoly, so nobody needs a tutorial. Be the last player holding marks to win.