How it plays
On your turn you draft a tile shaped like a crate of produce and fit it onto your shopfront board, scoring as you go. Stacking crates higher earns more, but space in the market tightens as the competition heats up, and a careless move can leave you without room. When the last crate is placed, the farmer with the most points wins.
Designed by Michael Kiesling, creator of Azul, with Wolfgang Kramer, it is a calm spatial puzzle that players aged eight and up learn quickly. One to four can play in about forty-five minutes, and flipping the boards to the smaller grids raises the challenge.