How it plays
You start with six cards facedown and may peek at just two. From then on it is part memory, part nerve: trade away mallows with a high Roast Rating and hang on to the low ones, though you often cannot see what you are holding. Action cards let you peek at any facedown card, swap with a rival, or take two extra turns.
Lowest total wins the round, and the lowest after six rounds wins the game. We aim this at teens and adults, two to six of them, who like a light strategy game with a cheeky sense of humor. The deck is small enough for a fanny pack.